From Microsoft
As the cybernetic god Baldur, you are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god's hand. In the first part of a trilogy, Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life.
In Too Human, players experience a nonstop barrage of action powered by the integration of melee and ranged firearms combat and fueled by breathtaking visuals enabled by the Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies.
In Too Human, players experience a nonstop barrage of action powered by the integration of melee and ranged firearms combat and fueled by breathtaking visuals enabled by the Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies.
Bluntly, Too Human is not a great game. Yet I can't get enough of it. Too Human is eccentric developers Silicon Knights' first original game since Eternal Darkness six years ago. Too Human's concept has been floating around for ten years: initially a PS1 title to follow up Blood Omen: Legacy of Kain, then moved to GC with SK's exclusivity deal with Nintendo, then to Xbox 360 when that deal was up. [You can still visit online gaming magazines and view screenshots of each cancelled iteration]. That said, Too Human for the Xbox 360 has only been in development since the system launched, but it still has a lot to live up to.
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